Uncheck and delete the file and the Ferals will stop spawning - no further actions are required. This mod is directly dependant on its ESP file only. To install, simply place the supplied ESP file in your "Fallout New Vegas/Data" folder. If you cannot open the console, please use this mod to open it: ZombieSymptomTime is the amount of time it takes (in seconds) for infection symptoms (frenzy and health loss) to kick in on an infected individual. ZombieSymptomHealth is whether or not infected invidivuals will lose health by the second. ZombieSymptomFrenzy is whether or not infected invdividuals will frenzy and attack everyone.
ZombieRespawnTime is the amount of time before a spawn point can spawn another zombie in seconds. ZombieInfectionChance is the chance of success (as a percentage) when a zombie tries to infect a target. By putting 3, you triple the amount of zombies. So by putting 2, you double the amount of zombies. ZombieAmount controls how many zombies spawn at each spawn point. It does not affect already spawned zombies. Values are 1 = medium, 2 = hard, 3 = insane, other = easy. ZombieDifficulty controls the health and attack damage of zombies. Replace X with a setting and replace Y with a value. Open the console and type (without the quotes):
So if a human with 1,000 caps is infected and transformed, the zombie will be carrying 1,000 caps.įor installation and help setting up this mod, see more information. When a human is turned into a zombie, the zombie retains the human's inventory.
If they die while infected, they will become a zombie. The infected will be asymptomatic until up to a minute after infection, when they will frenzy and attack everything. They have a 20% chance to infect non-essential humans (aside from the player) when attacking. The zombies have their own factions, and are hostile to absolutely everything aside from other zombies. Fallout: New Vegas - Zombie Apocalypse ModĮverywhere in the Mojave, there are now zombies.